
Gnomer final boss
My icon for my blog for the moment ;) I thought it was aptly taken. Simply put, this boss is a wuss! Easily downable with minimal heals. All out dps is the way to go.
Lead these people -away- from your group. The land mines tend to deal significant damage in AOE radius when blowing up. Please watch for pats and runners
Once again I appreciate the paladin AOE consecration - makes holding multiple mobs aggro so much easier.

Lord Kelthris from BFD - drag him to some corner and just pound him to death. Minimal healing needed again. Dropped a nice staff for me

Lord Kelthris from BFD - drag him to some corner and just pound him to death. Minimal healing needed again. Dropped a nice staff for me
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Sadly, there isn't much to talk about in Gnomer and BFD. For BFD - don't forget the 'dead' guy in the instance to pick the quest from. And activate the candles after kelthris to fight the big, bad monster. Not much strat involved. Tank, spank, use LOS.
For Gnomer, pick up the quests from IF. You don't have to do all but killing the final boss gets you a nice blue loot you can use, at least. Overall, gnomer is a pretty nice instance for grinding, lots of mobs. BFD is hard to reset as the final room has a port to Darnassus (rather than just outside the instance). So unless you love running (And swimming!) out - just grind gnomer.
That's not to say these 2 instances were useless. Definitely, they provided me with some inspiration to put some macros up. For example, casting 5 gift of the naarus on the tank! That's equivalent threat so it nullifies any alt-aggro. It is, also, at that level a literal shield wall for 15? seconds that it lasts for. Your whole life bar ticks up to full every 3 seconds. (again, with no threat to alts!)
My shamans, were of course, specced elemental. Overall decent damage (constant damage, rather, as crit % was still rather low) but it sure as heck beat enhancement for positioning. I've SEEN enhancement videos work out fine. However, with my current graphics and server lag, its impossible to place mobs right in front of my designated enhancement shaman to hit. Maybe if I get a warrior alt (charge) or druid (feral charge). Who knows.
My paladin on the other hand, was retribution, which brought far more to the tables than protection would have brought. Vengeance, itself, increased consecration damage - enabling easier holding of aggro. Until Totem of Wrath, the 3% crit talent from judgement is still extremely helpful, as is the -2s off Judgement cooldown. Increased crit ? Why not! If I need extra protection its stoneskin totem + Devotion aura for massive AC boost. Overall, I'm enjoying the ret paladin (?overpoweredness) and synergy with 4 shamans.
On top of that, I get 24 mana every 2 seconds from totem ticks for each character. Throw in blessing of wisdom AND water shield and my alts have never drank water before. Let's see how long it will last.
P.s That's not to say retribution > protection. Once the 'true' dungeons kick in (I.E. SM) I believe being protection would pay off. But that's for another post/day.



1 comment:
Have you considered recording some video? Maybe with comments in key points (particular strategies, what you learned from a wipe, and so on..).
I think there are never enough multiboxing videos.
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